Amonkhet is a unique world in the Magic the Gathering cardgame — a setting of mummies and animal-headed deities in a harsh desert, similar to ancient Egypt.
I designed the boxes for the Amonkhet and Hour of Devastation prereleases. These designs play off the “cartouche” jewels of the five colors of magic, and feel like a jewelry box on the outside, and then when opened, the cards “pop up” from the box like a sarcophagus.
I also went to the prerelease events and watched the Magic players (mostly teens and young adults) open their boxes for the first time. I got to hear their reactions first hand: “Man, these things just keep getting cooler and cooler!” It was one of the most memorable and rewarding experiences in my design career.